"Long armed, 6'2 guy that catches everything and is a physical yac threat. The hitch is that he needs to learn a pro route tree and lacks speed."
Strengths:
Good sized, lengthy WR with vice hands and elite ball skills. Stops and starts impressively and is a good yac threat with the ball in his hands.
Considerably stronger than he looks and a chore to bring down. Wins in traffic and 50/50. Physical in and out of breaks. Earnest blocker that flashes good blocking ability.
Weaknesses:
Not especially explosive or fast and won't run by most. High in and out of his breaks. Ran a limited tree at Tech and needs experience. Has taken viscous hits and flashes some timidness.
Overall:
Ezukanma has strong hands and catches everything in his radius. Initial quickness with surprising power enables him to be a solid yac threat although he rarely strings moves together in the open. He stops and starts on a dime and can set up defenders on down field routes despite average speed.
He gets into top speed quickly although he's definitely not a burner. His route tree in TT's raid scheme was especially limited and he'll need exposure to a pro route tree.
He's high cut and tall in and out of breaks, but his short area quickness compensates. He'll need better pad level to be a more efficient separator.
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